Bardic Inspiration, Thread of Souls

Bardic Inspiration: The Sounds of Oceala

Ah, Oceala. The Gem of the Bay is featured in book two of Thread of Souls Ash & Thunder. So named because it sits near the Bay of Nailo and is nestled along the hills of a crescent shore. There are plenty of golden sandy beaches and everywhere you look, the buildings are round and pastel-colored. It’s a diverse coastal city where adventurers go to unwind and relax. Once they can get past the beast that guards the bay and the Fey creatures who protect the water crossing.

It is also a place full of music. Songs that make you want to dance or spend a calming night overlooking the ocean. The Phantom Five spent a bit of time shopping, exploring, and fighting in the city and had a backlog of music to guide them through it. During our time at the table, we put together a curated list of songs fit for Oceala. Here is what you can expect to hear while you walk the streets, dance in a tavern, or visit the many spas in Oceala.

Here’s an excerpt from Thread of Souls: Ash & Thunder.

As the late morning rolled by, land was finally seen again on the horizon. A strip of green that grew into rolling hills. A city shimmered to existence along the shore, all pastel colors and rounded buildings.


Island of the Starry Dream is a perfect place to start. The name alone is all it takes to understand Oceala. It’s peaceful and serene. It’s a great track for the background while the Phantom Five wanders the sand dunes and beaches of Oceala or shops at Altawayne’s Artifacts and Apparatus. The song also has an air of mystery to it and fits in well with the mysterious temple that lies beneath the hills of the city.

Tarir, the Forgotten City is meant to describe how difficult it is to reach Oceala. While it isn’t off-limits to outsiders, the city is protected by a great dragon turtle named Majora as well as Fey creatures. Both require a toll to be paid to gain entrance to the stunning town.

The Queen’s High Seas Tavern Version can be heard playing throughout the many taverns and inns found in Oceala. Its upbeat and pirate adventure style is bright and happy, making it a wonderful backdrop to dinner scenes and arriving and leaving the port.

Devilfish on the Line is another great track for hopping from tavern to tavern or exploring the open fish market. It can also be used if the party finds themself in a bit of trouble with the local guards or the city’s underbelly.

Shantytown Shuffle plays when there are scuffles at the docks or throughout the city streets. While the Phantom Five never got into any fights with the city guard or ruffians while they visited, they did find themselves in trouble nonetheless. It may be a peaceful place to call home or visit, but there are times when things can just get out of hand.

Eye of the Storm is full of spoilers from book two Ash & Thunder.

The climactic scene from the second book in the Thread of Souls series sees the oceanside city attacked by a great red dragon and wyverns. The Phantom Five find themselves split as they face doppelgangers and the fiery beast.

Those are the sounds of Oceala. The music is as vibrant and colorful as the city and its people. You can even use these songs in your own adventures. Each works well with a city with a major port and ocean theme.

Bardic Inspiration

Bardic Inspiration: The Sounds of An’Ock

Hello and welcome to the first official Bardic Inspiration for Thread of Souls! Thread of Souls is our ttrpg game turned fantasy book series and these are all the songs we use to help us tell our story. Journey along with us as we cover the best songs to use for your tabletop RPG. Whether the party is enjoying downtime at a tavern or exploring a dungeon.

The Sounds of An’Ock are typical songs you’d hear being played in the capital of the Korventine Empire. They range from musicians on the bustling streets or bards within the many taverns found behind the three walls of the city. To get a better feel for An’Ock, here’s an excerpt from book two of Thread of Souls: Ash & Thunder.

You can even use the songs for your own setting. These work well for major hub cities with plenty to see and do.

The noises and smells were overwhelming. Mixed conversations in a variety of languages assaulted Zok’s small and pointed Half-Elven ears. He heard a fiddle and flute playing boisterous music on a street corner.

The Fox and the Farmer is what was playing in the background when the party visited the Purring Kitten tavern. It’s a jolly tune you can play and loop during conversations or dances.

“The interior was cozy, with a fireplace spreading a warm glow and a large painting of a white kitten adorning one wall.”

Setting the scene is always important for introducing players to where they are. Imagine the camera sweeping over the city of An’Ock as this scene is described along with the track Horizons of Cyrodiil.

Shop owners called from their stalls, attempting to sell wares of hats, bags, toys, traveling gear, and everything in between. Farmers pushed carts full of potatoes and squash, grown from the wide ring of farmlands that sat between the outer walls of the city and the Great Divide river that surrounded An’Ock. There was a strong scent of garlic and ginger as a merchant carried large baskets of the spices. A priestess of Naydrin cried out prayers into the crowds, children begged for money from the alleyways, and nobles attempted to not rub shoulders with anyone as they hurried through the streets and towards the inner circles of the city where the wealthy and upper class lived. There, in the center of it all, Zok could see the castle. It was square in shape, with four large towers at each corner. Flags rippled out from its battlements, white towers on a gray field. The flag of the Greycastles.

Inevitably, there will come a time when the party finds themselves in trouble out in the streets. That’s when I turn to The Witcher 3: Wild Hunt and Blood on The Cobblestone. An’Ock is home to two guilds called the Viper and Shadow Guild and sometimes things can get out of hand and guild members and guards don’t get along. Fights can happen at any time and this song is perfect for duking it out on the sidewalk.

The Witcher‘s Peaceful Moments is really great for traveling through the city. It was the backdrop as the characters explored the various districts such as the Proven Right, Divine Path, and Grand Bazaar.

You can buy all of our books on Amazon: Thread of Souls (3 book series) Paperback Edition (

Bardic Inspiration, D&D / TTRPGs, Thread of Souls

Bardic Inspiration: Haunting Songs for your D&D Session

Spooky music tracks to set the mood for chilling and ominous D&D sessions.

It’s the spooky season and we’ve got another Bardic Inspiration focused on creepy music for your TTRPG or D&D games. Our playlist is full of the best songs to play for eerie, haunting, or frightening situations. We’ve gone through some of our favorite tracks we use for our Thread of Souls game, to bring you the top spooky songs for your next session.

“Devils… Monsters…” is great to introduce a zombie horde or unsettling creature. Whether it be undead, demonic, or devilish, its fast-paced rhythm can be used just before the party stumbles across an eldritch nightmare. Then it starts chasing them through corridors, attempting to eat their brains.

“A thick fog rolls out from the dense gloomy woods. It crawls its way across the twisted bramble and tree roots, like severed hands reaching for their next victim.”

That’s the picture “What Once Was Lost” paints when we listen to it. It’s a dark song with an ominous undertone. A perfect track for moving through jungles or an overgrown cemetery.

“Dark Sanctuary” from Elder Scrolls Online is a great track for setting up a cult or ritual scene. Its chilling and echoing chants set the mood for a blood sacrifice or demonic summoning. It’s also quite long so you can build a scene around it quite nicely as well.

Skyrim’s “Into Darkness” is soft but sinister. Its dismal and ghastly chanting fit perfectly for traveling through a graveyard full of ghosts and ghouls.

“Opening” – Super Metroid

“Brinstar Red Soil”

Final Fantasy’s “Trail of Blood” is rather unsettling. We enjoy using it for setting the mood for psychological horror scenes. The ones where characters may be in a dream world or under the effects of a charm spell.

“Those Chosen by the Planet” sends shivers down our spines. Any mention of Sephiroth is enough to get creepy vibes. But this track from Final Fantasy VII is great for a villain monologue where they explain they were behind the murders and will now murder the entire party. Muhahaha!

The Witcher series is full of things that go bump in the night. The first time we met the three hags we were hooked but incredibly grossed out. “Ladies of the Woods” is mysterious as it is enchanting. It’s between the line of creepy and mystical and works well for scenes that may involve D&D hags, witches, or warlocks that may not be exactly what they claim to be.

Bardic Inspiration, D&D / TTRPGs, News, Opinion, Storytelling Tips

Bardic Inspiration: Music for the Feywild and other Nature Themes

We list some of the best songs to use while you and your players explore the Feywild in Dungeons & Dragons.

Dungeons & Dragons released its latest book, Wild Beyond the Witchlight. It’s all about the mysterious and wonderful plane known as the Feywild. While it may sound like a fantastical place to visit, it’s not all fairies and unicorns and not all of them are kind. There are also sinister creatures that fight over control of the Feywild and those who live there.

The Feywild

The Feywild is ruled by creatures called archfey; incredibly powerful spellcasters or tricksters who may be good or evil. It’s a land of enchantment, nature, and mystical creatures. You’ll find hags, giants, walking and talking trees and plants, pixies, rabbitfolk, and many other animals now able to speak.

So, what music would work best for a setting such as the Feywild? We’ve got a few of our favorites all on Spotify.

Feywild Music

“Deku Palace” is for those wild and crazy nights in the Feywild. It also works well as an introduction for characters getting there. Maybe they’re at a party that gets a bit out of hand and something pulls them there. Perhaps an archfey casts dancing magic upon the party and they are forced to dance to the beat, or it serves as the backdrop of a magnificent tree castle.

“Gruntilda’s Lair” from Banjo-Kazooie is all about the main antagonist, a witch/hag. As hags can be found in the Feywild it’s fitting for meeting a hag who may or may not be evil.

“Dalentarth” from Kingdoms of Amalur: Reckoning is practically made for the Feywild. The game is set in a world that is similar to the chaotic plane. It’s full of archfey, unique creatures, and magical artifacts that fit in nicely with any campaign set in the Feywild.

The entire soundtrack pairs nicely with the overall Feywild theme.

With that being the case, we also suggest “Alabastra”. It goes well with meeting mysterious people or entering a dark and spooky area such as a corrupted forest or hag’s lair.

“Faren’s Flier” from Guild Wars 2: Heart of Thorns is great for describing areas of the Feywild the party is about to visit. It can also make for a great backdrop to traveling.

Sticking with Guild Wars, “Auric Wilds” is one we use quite often for traversing dense jungles or overgrown ruins.

In related Dungeons & Dragons news, the “Future of D&D” panel at this year’s D&D Celebration revealed a look at what’s next for D&D. Mordenkainen Presents: Monsters of the Multiverse, is a collection of an assortment of art, stats, and upgraded information regarding monsters, creatures, and more. Mordenkainen Presents: Monsters of the Multiverse releases in January 2022.

D&D is also working on a brand new set releasing in 2024.

Bardic Inspiration, Opinion, Writing Tips

Our Top Picks of Spotify Music to Write To

Discover our go-to instrumentals that we use when sitting down to do some writing.

If you are like me, then music can be really distracting when you write. I tend not to listen to anything at all because I am either dancing, imagining, or rocking out to the beat. So when I do find something that is both inspiring and non-distracting, I gravitate towards it.

Here I want to share with you my favorite instrumentals from Spotify that are easy-listens when writing for the Thread of Souls books.

  1. The French Library by Franz Gordon

I like this track because it is so simple and peaceful. Oftentimes I don’t even realize it specifically is playing. There is an elegance to the melody that inspires one to write.

2. Bright Light of the Day by Whalebone

This one really relaxes me. It is such a beautiful, gentle melody that I just feel inspired anytime I hear it.

3. Spirit of the Gael by Alasdair Fraser

My Celtic ancestry has me loving all Celtic sounds. There is something ancient and wild but also soothing about it.

4. Concerning Hobbits by Chill Astronaut

Lord of the Rings always inspires me, but their soundtracks tend to be very grandiose and distracting while I write. So this “chill” version of Concerning Hobbits is very dear to me.

5. Cookin’ in Hateno Village by Wizard of Loneliness

The Legend of Zelda is another inspirational story for me. This soundtrack takes one of the best melodies but makes it more relaxing, making it an easy-listen while writing.

6. Dragonborn by Qumu

This is from the Elder Scrolls video games. While their version of Dragonborn is very intense and heroic, this one is easy going, giving notes of adventure while not pulling your concentration from writing.

7. The Dream of Taliesin by Jeff Johnson

I may be personally partial to this one as Taliesin is the name of a primary character from Thread of Souls. But it is relaxing and always gets a lot of emotions going in me. Great for writing to.

8. Thoughtful by Peder B. Helland

One of things I like best about this track is that is is 11+ minutes long. It’s nice to have on for awhile for writing.

Bardic Inspiration, D&D / TTRPGs

Bardic Inspiration: Somber

Music for Mourning and Remembrance

This Bardic Inspiration is brought to you by our last Dungeons & Dragons game and is fit for sad and emotional times. The moments when battles are lost and allies are slain or when a character has a focused moment on them that doesn’t end in their favor. It’s the song that plays during movies when the heroes find themselves defeated and are losing hope. Songs like these can be sad but they help drive and stir emotion and can even increase role-play.

One of the most melancholy and mournful songs we liked to use is from Thor: The Dark World. Into Eternity composed by Brian Tyler is one of the most listened to songs on its Spotify soundtrack. It’s played during the funeral of Thor’s mother Frigga. While it can be used as a funeral based song for your D&D game, it also works best for when a character loses to a familiar or recurring foe.

One of our favorite Bardic Inspiration tracks to use during forlorn moments is Farewell, Old Friend from The Witcher 3: Wild Hunt by Marcin Przybyłowicz. It too is played during a funeral scene but for your game can be used elsewhere including during an emotional speech, a wake, or a gathering of close friends to discuss a difficult subject.

All Gods from Pillars of Eternity II by Justin E. Bell holds a special place in our hearts. It’s moving and melodic and can be used during a number of scenes. We think it makes a good song for character resurrections, touching moments between characters and players, and interacting with gods. It’s both soothing and eerie in the way it’s composed.

Whereas Pillars of Eternity’s Burial Isle is pretty set on what it wants to be. While it can be used for burial scenes it won’t be out of place while used when characters are walking through a desolate battlefield or in the aftermath of a siege.

We hope you enjoyed this round of Bardic Inspiration!

We’ll leave you with the Elder Scrolls series. It’s full of incredible lore and Moons of Evening Star is a reference to the final month in the calendar year. Composed by Brad Derrick, the song feels like an ending and a beginning like the calendar itself. The year may be ending but a new one is starting fresh. This is a great song for character rebirth or a shift in character growth.

Themes around death or sadness can be difficult to play out yet they can be beautiful and lead to amazing and remarkable role-playing and story moments. They are moments to be remembered and a defeat or loss can reveal greater things about a character or result in new life and light.

you can’t appreciate how high the highs are if you don’t experience how low the lows can get. Victory is made sweeter if you once tasted defeat.

Bardic Inspiration, D&D / TTRPGs

Bardic Inspiration: Caves

This Bardic Inspiration focuses on caves. They’re dark, ominous, and oftentimes full of monsters and treasure. They’ve been a staple of fantasy and tabletop role-playing games for decades. For one of the best inspirations of them all, look to The Hobbit. Afterall, it is where Bilbo found the One Ring to Rule them All and the company of Thorin Oakenshield discovered swords.

“These swords were not made by any troll. Nor were they made by any smith among men.”

When it comes to caves and caverns there are several types to explore. The most standard as defined by the Dictionary is: a hollow in the earth, especially one opening more or less horizontally into a hill, mountain, etc. While a cavern is defined as a hollow in the earth, especially one opening more or less horizontally into a hill, mountain, etc.

Beginning with the typical cave seems like a great starting point. If the party is low level, a cave is just the place to start any adventure. They may encounter a bear and its cubs and may have to sneak around them without a fight. Skyrim utilizes this concept within the first few minutes of starting the game.
bardic inspiration

For this type of cave, consider “What the Goddess of Death has Touched” from Pillars of Eternity II. Don’t worry about the name of the track as it isn’t as sinister as it sounds. Composer Justin E. Bell presents an ominous dark tone perfect for spelunking. Sentences like ‘droplets of water drip from the ceiling onto the ground around you. Stepping across the uneven stone floor your foot slips into a shallow puddle causing pebbles to shift and loosen beneath your boot’ can really enhance the atmosphere as well.

Caverns typically feature rocky, uneven walls made up of jagged shale or stone. They’re also rather mysterious and can hold many secrets and unknown creatures with the most secretive ones leading to cult lead rituals and demon summoning.

“The Enduring Pride” from The Order 1886 by Jason Graves is a gloomy set dressing for any cavern adventure. It’s a bit more haunting in nature and builds slowly with time until climaxing with dramatic chanting. Chilling moans and voices drive the piece along and spine tingling strings really make it feel all Temple of Doom like.

The MMO World of Warcraft certainly has plenty of caves to delve into but “Crystalsong” stands out from the norm here. It’s magical and mystical in nature; featuring chimes and bells that are meant to remind us of crystals or diamonds. This track is best built as a backdrop for when the party comes across a cavern full of gold, gems, or wealth. Perhaps they’ve just slayed a dragon and its hoard of treasure is in the next room.

The Elder Scrolls is another great source of inspiration when it comes to music. Skyrim is a game we’ve put many hours into and the soundtrack is a constant companion in and out of the game. “Silent Footsteps” by Jeremy Soule has a bit of everything from our other choices. It’s an all around great pick no matter if the party is going to rest, sneak, or hide in a cave.

Many of these tracks can actually be used in place of exploration or travel as well. These are just some of the best we’ve used when diving into caves, monster lairs, and the Underdark. Cavern music basically comes down to great big sound, ominous tones, some chanting for darker areas, and strings. Plenty of strings.

For more tracks built for caving, consider Pillars of Eternity’s “The Endless Paths”, “Eothas”, and “All Gods.”

Bardic Inspiration, D&D / TTRPGs

Bardic Inspiration: Battles

Fast and Chaotic Fighting Music

There are a few fundamental Bardic Inspiration thoughts I use when figuring out how to pick music for a battle. The first is what or who is the villain or force. The second is focused on where the encounter takes place. These two methods will make choosing the best tracks all the more easier.

When it comes to fighting in a tavern or tussling with guards or ruffians in the street, I have one go to song. Assassin’s Creed III‘s Fight Club by Lorne Balfe is upbeat and full of energy. It’s fluid and fun and is for more of a bar brawl or wrestling match.

Whereas Steel for Humans from the Witcher 3: Wild Hunt is a bit more lively and mysterious. Don’t let the name fool you into thinking it’s a song designed for specifically fighting humans, the song blends well with battles against monsters too. Marcin Przybyłowicz and Percival’s use of hymnic chanting combined with strings and drums evokes fast-paced action combat.

Dragon Age is one of our favorite game series and it’s full of captivating music composed by Trevor Morris, especially Inquisition. Without spoiling the ending to the Trespasser DLC, the Trespasser – Qunari Battle theme is perhaps one of my all time favorite battles songs. It’s full of deep pounding drums and low bassy strings making it feel all the more powerful when facing a massive horde or singular powerful enemy – such as the Qunari.

If you’re looking for a lengthier song to leave on for eight minutes, The Blasted Heath by Stuart Chatwood is a great choice. It is from DLC The Color of Madness for Darkest Dungeon and is absolutely epic. It stands out as a solid pick for larger battles with several enemies or one where the villain can monologue for a few minutes before rolling initiative.

Descent into the Depths by Midnight Syndicate is one that can be used to setup a battle and be used during it as well. It’s ominous slow tones make it perfect for pairing with villains the characters know or ones dungeon masters use a few times before building an encounter focused specifically on them. Perhaps they are in the background while their minions fight the party and then flee during to pursue the characters another day.

Setting up battle music really sets the tone for any fight. Having upbeat and rhythmic tracks allows for a deeper and more thought provoking sequence of events. It makes any encounter feel more epic, like a fantasy movie. Next time for Bardic Inspiration we’re sticking with the battle theme but are focusing on boss fights or the BBEG.

Bardic Inspiration, D&D / TTRPGs

Bardic Inspiration: Exploration

Welcome to the second installment of Bardic Inspiration. This segment looks at, well, listens to, the best tracks to play during tabletop role-playing game session. The first article about adding mood-setting music to tavern scenes is a great starting point for any campaign or story.

This time around we’re sticking with songs that revolve around exploration. These tracks are perfect for when the adventuring party heads into a dense jungle, traverses a desert, or searches for tracks. The music is designed to build upon mystery and intrigue so they players are pulled into the action.

Into the Unknown

Now, before everyone gets the Frozen 2 song stuck in their head, let’s start with one of my favorite exploration songs: “The Hunter’s Path” from the Witcher 3: Wild Hunt. If you really want to set the mood, start up this track. It’s slow and melodic and reminds me of a full party tracking a wild beast through the plains. Even the name has explore built into it. It literally means following a path.

It’s a slow tune that uses soft drums to add a sense of stealth to the piece. Their rhythmic pace echoes footsteps while a lute – or perhaps a suka or gadulka – plays along with them. It’s great for leaving on repeat as well and is just shy of three minutes.

I take a lot of inspiration for planning music playlists from song titles. It can help you find tracks that fit a region or area better. For instance, if the party is traveling through an open plain, a great song to use is “The Plains of Erathell” composed by Grant Kirkhope.

Kingdoms of Amalur: Reckoning has a special place in my heart as does its music. This track is built for expansive plains or fields. It can be used as a way to setup the area the character’s are going to explore or to enhance a description of arcane ruins. It’s just beautiful. And at four minutes, it’s easy to loop.

“Sand Travellers” by Ryan Roth is a track from the game Moon Hunters. The indie title from Kitfox Games is a fun adventure game with an all around excellent soundtrack. This specific track may focus around desert environments but it can be used for much more regions. It’s mysterious and can really transform scenes.

I first discovered it while building an encounter around a sphinx. Since that day I’ve used it while the character’s explored ruined temples, underwater ruins, and flown across vast distances.

For a song with spooky motif, I recommend “Dead City” by Pawel Blaszczak. It’s from the first Witcher game and is great for traveling through graveyards, following cultists through a dungeon, or entering a dragon’s lair. It’s dark and foreboding tone also makes it rather perfect for venturing to Strahd’s Castle Ravenloft.

It’s eight minutes long so you can easily leave it running while you hold a conversation or interact with the players.

Thankfully, there are thousands of video games and movies that have songs built for exploration. Lord of the Rings, Skyrim, Dragon Age, Elder Scrolls Online, and Golden Sun are full of epic adventure music to fill your D&D games.

Exploring is a one of the key pillars of Dungeons & Dragons along with social interaction and combat. It can be pushed aside quite frequently due to combat but is no less important. It’s a time for characters and players to discover ancient lore, important information about the quest, or find new magic items.

The fellowship in the Lord of the Rings wouldn’t have made it far without exploring. Frodo would not have found the light of Eärendil nor would Bilbo have found Sting or Gandalf Glamdring if they hadn’t come across the troll cave.

In real life, we use music to get us through everyday experiences as well. Whether it’s working out or driving to and from the store or work, turning on some tunes can enhance our imagination and make us think. It’s certainly helped in our D&D game and during our camper van travels.

Bardic Inspiration, D&D / TTRPGs, Storytelling Tips

Bardic Inspiration: Taverns

Adding Music Tracks to your TTRPG

So, it’s been a long time coming but I have had the idea to write about music tracks for a Dungeons & Dragons session. Really, these Bardic Inspiration pieces can be used for just about any fantasy based TTRPG. Adding music to the game can make it feel more realistic and emotional. Like the backdrop to a movie or video game, soundtracks are there to inspire and drive the story.

bardic inspiration

This segment, titled Bardic Inspiration, will go into what tracks work best in a given scenario. As a dungeon master it may seem daunting to plan, roleplay, and cue music on time. But if taken slowly, both players and DM will find it can enhance a game in a number of ways. If you’re exploring ancient arcane runes, perhaps Kingdoms of Amalur’s Dalentarth is best on repeat. While resting at a campsite or at an inn may call for something a bit lowkey and melodic such as Pillars of Eternity’s Oldsong.

It’s been several years, alright a decade, since I last studied music, but it’s stayed with me ever since I picked up a trumpet in marching band. If anyone wishes to chime in (really, chime?) with their favorite track, composer, a bit of musical knowledge, or why a piece of music worked well in a game feel free to start a conversation.

I could honestly talk Pillars of Eternity all day everyday 365 but I know there is far more music out there. If there are any other tracks that you think should be touched on or hidden gems you prefer, let us know! Now, on with the music!

It Began in a Tavern

The most classic way to begin any Dungeons & Dragons session is to do so in a tavern. So why not start with tavern music. There is a cornucopia of songs that have the upbeat vibe of sitting around a roaring fire drinking ale and chomping on mutton. Whether it’s from the Witcher series or Dragon Age, there is a song fit for beginning an adventure.

But if you really want to set the mood, perhaps the best track to start with is from World of Warcraft. Simple titled Tavern, the track is composed by Jason Hayes, a veteran composer of 24 years who has written for just about everything with Blizzard’s name on it.

Tavern is lively and medieval. It’s a classic example of what a tavern feels like. It combines a mandolin, flute, and drums to drive home that feeling of gearing up for a grand adventure. It’s a shorter track as well and one that can be left on repeat while the party chats with the local barkeep about a gnoll problem in the forest.

While Justin Bell’s The Lover Cried Out from Pillars of Eternity is a completely different piece altogether. It’s slow soothing tempo is pleasing and relaxing. It’s a track that is perfect for winding down at the end of a long day of adventuring or one that can be used to bring the party together while the players introduce themselves around the table.

Bell has been composing professionally for 13 years and is the studio audio director at Obsidian Entertainment. You’ll find his work in Outer Worlds, Fallout New Vegas, and the upcoming RPG Avowed.

If you want some more upbeat tones to set the mood while you explain the town, government, or overall plot, Dragon Age 2 and the Witcher are good choices to go with. Emmy award winning composer Inon Zur really made DA2 much more appealing when you crank up the volume. The story is wonderful but the OST is fantastic. Tavern Music is a great fast-paced track to use while you describe the chaotic world in which your players will soon explore.

The Witcher 3: Wild Hunt‘s music director Marcin Przybyłowicz is a masterful composer. Both A Story You Won’t Believe and Another Round for Everyone are full of rhythm and dancing beats. They make excellent choices for when that inevitable bar fight breaks out and the paladin won’t put down the barstool.

Those are just a few Bardic Inspiration examples of how to enhance a standard tavern scene. There are far more song choices to choose from as well. Once you create a Spotify list of a few tavern songs, the rest should start showing up as recommendations. Until next time!