Character Tips, D&D / TTRPGs, Fantasy Topics, Storytelling Tips, Writing Tips

Character Prompt – Rune Layout

Creating a character is a difficult process. No matter if it’s for a book, ttrpg, video game, or LARP. You have to think about their past, present, and future and their goals, ambitions, and overall attitude. Developing a character is a fun and engaging process that requires a bit of brainstorming and critical thinking. We’ve talked about using prompts to create a story with tarot cards in a previous post. This time, we’re using runes to build a character by using the Runic V layout.

The Runic V Layout

  1. What influenced your character in the past?
    • The top left rune is Dagaz. It represents day, awakening, and new hope. The rune symbolizes discovering new insights, something unknown, or a fresh idea.
  2. What is influencing your character in the present?
    • The next rune, Kenaz, is associated with knowledge and the quest for truth. It is represented by learning one’s true and full potential.
  3. What is a future goal for your character?
    • Raidho represents the character’s personal journey. It symbolizes growth and movement towards control and rationality. The character may wish to learn who they are and who they want to become.
  4. How to achieve that goal?
    • Pertho symbolizes something hidden and is often represented by good omens, unexpected surprises, and forces of change. This could be a mysterious or dangerous challenge your character does not wish to take part in but must overcome in order to grow.
  5. What is your character’s attitude?
    • Jera is assocaited with patience, seasons, and waiting. To reach your goal will require time and understanding and you may not be ready to accept that. You’re character may be quick to take action or take their time.
  6. What problem stands in their way?
    • Mannaz is represented by humankind and humanity. Other associations include reflection, planning, analysis, and self potential. The struggle coud be caused by another person or even within yourself. The actions of another or your own could prevent you from reaching your goal.
  7. How to overcome the problem?
    • Algiz is represented by spirit guides, protection, divinity, and a teacher. It symbolizes going beyond yourself to connect with something spiritual or finding your higher self.

Character Tips, D&D / TTRPGs, Storytelling Tips

Top Tips to Improve your Roleplaying

We take a look at excellent ways to improve your TTRPG roleplaying skills!

For those of us that enjoy roleplaying games such as Dungeons & Dragons and other TTRPG’s, being in-character is a thrilling and fun experience. But if you are new to the craft, or are feeling daunted by other players’ talents at the table, don’t worry! We’ve put together a list of ways to help you not only improve, but also feel more confident in yourself and in your delivery of the character. After all, you are the vessel through which their story is being told, and we know you want to do them justice.

Expand Your Knowledge of Their Life

A great way to improve your roleplaying is to expand your knowledge of the character. After all, you can’t act out what you don’t understand. Even if these things never come up in-game, it all contributes to the decisions your character makes, how they react to situations, and their personality.

Take time to write down things about their life. We definitely recommend using any of those fun online questionnaires you find about characters. These ask a variety of questions that will have you thinking creatively about your character.

Be In-Character Outside of the Game

We cannot recommend enough how much being in-character outside of our D&D game has improved our roleplaying. Try to spend some time as them while doing tasks around the house. If you are with another player in the game, try just having an in-character conversation. It’s amazing how much their voice develops when you can be them in casual situations.

Add Some Narration to Your Character

Dialogue drives a story, as does the lack of something to say by a character in a situation. But when you are at the table, it can also be extremely beneficial to narrate your character’s current emotional state. This helps bring a full-body experience into your roleplaying. Try things like:

“They just sit huddled in the corner and don’t look at anybody.”

“They start stomping back and forth across the room and muttering under their breath.”

“They fidget in anxiety and keep glancing over their shoulder.”

Allow Yourself to Be Open

The final piece of advice we have is to allow yourself to be open. Being vulnerable as yourself and as your character will bring your roleplaying far. But this is where having a trusted table you play with is vitally important. Whether you play as part of a big group or are in a single-player campaign, you must surround yourself with like-minded, kind people who want the same thing you want from the game. If someone else is being open and raw with their character’s emotions at the table, it will make it all the easier for you to rise to that level, as well.

Initiative Dungeons & Dragons
Character Tips, D&D / TTRPGs, Opinion

Why you Shouldn’t Rely on Initiative

We share our tips for running Dungeons & Dragons scenarios without focusing on Initiative.

Initiative is a concept in games such as Dungeons & Dragons that decides who acts when in combat. Players and enemies roll a d20 and add their Dexterity then a fight begins. It works well but it isn’t something we’ve come to rely on and niether should you.

Frankly, Initiative can bog down a game. Fights can take hours whereas traveling from point A to point B can take a manner of minutes. Not only does opting not to use Initiatve speed things up it allows everyone at the table to pay more attention. By not knowing when they are up, they may not dissappear into their phone. It’s a great way to ensure everyone, including the dungeon master, pays attention and is engaged.

Streamline Encounters

Fights tend to take a bit of time. Player turns can be lengthy and other players may tune out while it isn’t their turn. The next time you have an encounter try forgoing Initiatve altogether. Instead, narrate what is happening and ask the players what they want their characters to do. It’s best to still stick with standard action economy – action, bonus action, move, reaction – but instead of acting in turn, they act after the enemy does their action.

For instance, if the group is up against a villain who is trying to get away with an artifact. Rather then go into Initiative, have them grab it as an action then run away. Then ask the players what they want to do. By not being in Initiative, they may think differently and not necessarily jump to fight mode.

Fluid Interactions

Asking players what they want to do gives them more freedom. They don’t necessarily have to worry about waiting for another player to act before they do. No one is tied down by an order. As long as they act after the enemy or opposing force.

It’s a great time for players to try new things as well. Not being restrained by Initiative can open up some new opporunities in working together and thinking of unique ways to handle situations. It’s an idea that can really change the flow of any session and make encounters more freeing and cinematic.

Initiative Shouldn’t Mean Combat

The definition of Initiative according to the Player’s Handbook states,

“Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.”

Saying ‘roll for Initiative’ may cause players to automatically think they should engage instant kill mode. That shouldn’t always be the case.

Cinematic Feel

When you break away from thinking of Initiative as strictly combat you start to see everything in a more cinematic view. Action movies all have intense scenes but think about all of the stuff that happens. They are generally more than just fast punches, swift kicks, car chases, and bullets. Villains monologue and characters react. Everything is so alive. By using these alternate rules, you can make more engaging encounters that don’t end in a blood bath. Why you Shouldn’t Rely on Initiative

Moana Dungeons and Dragons
Character Tips, D&D / TTRPGs, Fantasy Topics, Opinion, Storytelling Tips, Writing Tips

Moana is a D&D Ranger Whose Favorite Enemy is Celestials

We discuss Moana and how the movie presents one of the best ways to build a ranger with a favored enemy as a celestial.

We watched Moana for the first time this weekend. We liked it a lot and saw a lot of similarities to Dungeons & Dragons character classes. One in particular; the ranger. There seems to be a lot of criticism for the way rangers are designed in Fifth Edition. They are more than just ranged fighters with bows and animal companions. Moana, for example, is a ranger. But instead of hunting beasts or dragons she went a different path and took celestial as her favored enemy.

Celestials aren’t the first and probably aren’t even a thought when considering a favored enemy for rangers. One of our first D&D characters was a duergar ranger who just so happens to have chosen celestials as her favored enemy. We saw a lot of similarities between Moana and our ranger while watching the movie and it inspired us to write this article.

Moana = Ranger

Rangers in D&D are nimble, agile, and versatile. Moana ticks all the boxes when it comes to being a ranger. She would much rather explore the ocean than stay cooped up inside a town; she is a creative and strategic fighter and wields an ore with expert precision, and she tracks down multiple celestials in the movie. If you want to go one step further, she even has a chicken animal companion.

Celestials as a Favored Enemy in D&D

Celestials may be an unorthodox creature for rangers to track but the decision can open up such a wide array of story possibilities. Taking Moana as an example, your ranger’s story could revolve around them searching for a celestial being to end a catastrophic event. But like the movie, make sure the ranger is the hero in the end. Dungeon masters should make sure to always make the hero of the story be the character.

Another example could have the ranger hunting down celestials who do wrong. Ones that may hurt or harm people, lands, or animals. Or the ranger could be searching for a celestial to fight a god directly like in our dark fantasy series Thread of Souls.

“All three of them turned to Ruuda, who stood with her arms crossed and an uncomfortable expression on her face.

“And you, little one?” Xidime asked. “Do you have no questions about your own life?” Ruuda was silent for so long Taliesin didn’t think she was going to answer. But the smile never left Xidime’s face, as if the woman knew what was already on her mind. And when Ruuda spoke, it was with a much darker tone than Taliesin had heard from her before.

“I need to kill a god.”

Wash and Unolé stared at her with wide eyes. Xidime chuckled. “I don’t like talk of gods, Dark Dwarf. But to kill one, well, I will see if I can help. I must warn you all that my magic is . . . unusual. But I will get you the answers you seek so long as you trust me. You will not be harmed. The rituals will be under control.”

It’s also quite unexpected for any dungeon master to hear the fact that your character’s favored enemy is celestials. We once played a game with B. Dave Walters. He was appalled my ranger would simply look at a planetar and be like “come here, you great blue bastard!”

You can read more about Ruuda in our book series Thread of Souls.

Character Tips, Writing Tips

Complete List to Describe Character Appearance Aside from Color

We give a full list of words that will describe your character’s appearance better than just the color of their hair, skin, and eyes.

Word choice is really powerful when it comes to describing a character in your book, TTRPG game, or other story format. And while the fact that their hair is blond and their eyes are green is typically first in mind, there are stronger words we can use! That is not to say color is irrelevant. I am one of the readers that does, indeed, want to know a character’s eye color because I am a visual reader and picture things cinematically. But let’s combine that deep brown with other adjectives. These will tell us a lot more about the character’s personality.

So here is a list of adjectives to pull from when describing a character! For a fun exercise, try randomly choosing one from each list to create a character from scratch!

Words to Describe Character Build

  • Powerful
  • Slight
  • Heavy
  • Slim
  • Solid
  • Delicate
  • Strong
  • Stocky
  • Sturdy
  • Graceful
  • Petite
  • Slender

Words to Describe Character Cheekbones / Cheeks

  • High
  • Prominent
  • Sculptured
  • Chubby
  • Hollow
  • Sunken
  • Dimpled
  • Creased
  • Pale
  • Ruddy

Words to Describe Character Arms or Legs

  • Long
  • Short
  • Lanky
  • Bony
  • Round
  • Soft
  • Solid

Words to Describe Character Eyes

  • Expressive
  • Calculating
  • Narrow
  • Hooded
  • Upturned
  • Downturned
  • Untrusting
  • Round
  • Big
  • Vacant
  • Unfocused

Words to Describe Character Voice

  • Breathy
  • Flat
  • Grating
  • Throaty
  • Honeyed
  • Tight
  • Brittle
  • Gruff
  • Monotonous
  • Silvery
  • Hoarse
  • Nasal
  • Rough
  • Singsong
  • Thick
  • Wobbly
  • Husky
  • Wheezy
  • Orotund

Words to Describe Character Hair

  • Shiny
  • Dull
  • Wild
  • Untamed
  • Flat
  • Thin
  • Thick
  • Silky
  • Frizzy
  • Coarse
  • Stringy
  • Wiry
  • Wispy
  • Bouncy
  • Messy
  • Oily
  • Tousled

Let’s take an example from the end of Ash & Thunder within the Thread of Souls book series. Here we see a combination of color as well as descriptive words to give personality to the characters.

“They were the strangest pair Unolé had ever seen. One was a strong female Dwarf with fiery, wild hair of different colors. She wore hardy clothes of deep brown leathers with a purple shirt underneath. Although her thick hair was pulled around front to try to hide her face, Unolé could tell something was strange. The Dwarf’s skin had a grayish blue tone. A beard covered her jawline, but even past that Unolé could tell she was very pretty, with full, dark lips and upturned green eyes framed by thick lashes. She glanced about nervously, fingers twitching towards the two swords she had at her hips. The oddest thing about her, though, was the barrel strapped to her back.

Unolé’s eyes moved to the man. Standing barely taller than her, he leaned confidently against the bar. A cloak draped over his slender figure. She took in clothes of mostly black accented by white and silver. A hood shadowed his face, but slits in the side revealed long, pointed Elven ears. He was exceptionally handsome, with a sharp jawline and high cheekbones. But there was something odd about him, as well. His skin was gray, and two yellow irises were set in large, expressive eyes. Strands of white hair hung on either side of his face.”

Character Flaws
Character Tips, D&D / TTRPGs, Fantasy Topics

The Ultimate List of 100 Character Flaws

We provide your one-stop list for character flaws, as well as a fun exercise to create dynamic characters!

Creating a character is a difficult task. There are several things to consider from what do they look like, how do they sound, how do they act, and what makes them who they are? All of these things and more should be focused on when building a character. But you should also focus on their weakness or flaws.

These types of traits can be anything from fear, a vice, or failing. They could also be something another character can use against them or hold over their head. It may even be another person. Someone they are afraid to speak with or even see. Whatever it is, characters with weaknesses are more engaging to readers as they are more realistic.

Character Building Exercise: Choose five numbers randomly, or use one of those random number generation tools online. Or roll a d100 five times! Write down those five traits and create a character out of them. Decide how this personality happened. What in the character’s past caused these traits to form? How do they use them? Do they fully understand them? If there are contradicting ones, what caused this internal battle?

  1. Absent-Minded
  2. Abusive
  3. Anxious
  4. Arrogant
  5. Bashful
  6. Belligerent
  7. Betrayal
  8. Bigmouth
  9. Blunt
  10. Bold
  11. Childish
  12. Clumsy
  13. Compulsive
  14. Covetous
  15. Coward
  16. Crude
  17. Cruel
  18. Curious
  19. Daydream
  20. Deceitful
  21. Disloyal
  22. Driven by Goals
  23. Drunkard
  24. Egotistical
  25. Emotionless
  26. Envious
  27. Fanatical
  28. Fearful
  29. Fickle
  30. Finicky
  31. Flawless
  32. Flirty
  33. Forgetful
  34. Gambling
  35. Gluttony
  36. Greedy
  37. Grumpy
  38. Hubris
  39. Hunted for betraying someone
  40. Ignorant
  41. Immature
  42. Impatient
  43. In Debt
  44. Infamy
  45. Inquisitive
  46. Jealous
  47. Judgmental
  48. Kleptomaniac
  49. Klutz
  50. Lazy
  51. Lewd
  52. Lies
  53. Lustful
  54. Manipulative
  55. Materialistic
  56. Messy
  57. Meek
  58. Mischievous
  59. Naïve
  60. Nervous
  61. Nosey
  62. Obsessed
  63. Obsessive
  64. Pacifist
  65. Paranoid
  66. Perfectionist
  67. Pessimistic
  68. Poor Hygiene
  69. Powerless
  70. Predictable
  71. Prideful
  72. Procrastination
  73. Rapacious
  74. Rebellious
  75. Reckless
  76. Remorseless
  77. Rude
  78. Sacrilegious
  79. Sarcastic
  80. Seducer
  81. Selfish
  82. Shallow
  83. Shameful
  84. Showy
  85. Shy
  86. Skeptical
  87. Solemn
  88. Spoiled
  89. Stern in Thought
  90. Stubborn
  91. Superstitious
  92. Suspicious of Others
  93. Swindler
  94. Timid
  95. Too Trusting
  96. Unable to Trust
  97. Unfaithful
  98. Unreliable
  99. Vain
  100. Wrathful
Character Tips, D&D / TTRPGs

A D&D Player’s Guide to Roleplaying 2+ Characters

A creative guide to help D&D players who find themselves roleplaying more than one character in a campaign.

While it is expected for a Dungeon Master to juggle multiple characters and creatures simultaneously, it is not the same for players. You are expected to come with one character and focus on them throughout the campaign. Or are you? Some D&D books, such as Out of the Abyss, has an option for players to control an entire military-style group of “NPC’s”. And for those that are playing singe-player campaigns, having a fuller party makes much more sense.

But are there any drawbacks? After all, if you are the type of player that likes to delve deep into your character and fully bring them to the table, you might be concerned about having difficultly. You might worry you can’t juggle two, or even more characters at the same time.

That’s where this guide steps in! Coming from a player who has spent years playing three characters at the same time, I’ll give a breakdown of how this can be easy, fun, and rewarding!

Choose Your “Protagonist”

This may sound harsh to your other characters, but choosing a main character for your D&D campaign is really beneficial. This will be the character that you default to, that drives scenes, and that spends the most time talking. Collaborate with your DM regarding the campaign’s conflict, as it will help a lot if the overarching conflict is tied to this character.

Tips for choosing: make sure it is a character class you enjoy playing. You should feel really passionately about this character and more intrigued by them than the others you roleplay.

Whose Scene is it, Anyway?

While you are playing the game, determine which character benefits the most from a certain “scene”. If you are navigating a forest, perhaps it is time for your Druid to shine! If you are negotiating with dangerous people, perhaps your extraverted character with the highest Charisma score will lead. If you are back in your Ranger’s town, then they will guide the party around. Think about who makes the most impact in a certain situation, and focus on them.

Have 1:1 Moments

To ensure all your characters have time to develop, make sure they get one-on-one moments. Either with other characters or NPC’s. Having time to voice their own thoughts without overlapping roleplay is great to ensure they get their time to shine.

Collaborate with Your DM

When you are in a single player D&D campaign, player-DM communication is key. Make it clear what each of your characters want, and what they will pursue in the coming games. This helps tell the tale of all of your characters, instead of all but one being silent.

Learn to Narrate More

Playing multiple characters at once requires some narration. This not only helps tell your characters apart, but it also helps set the scene for what each of them are doing. I’ll pull an example from our most recent game. The party just got some critical information and were taking time to digest it.

I said, “Jade has a heavy frown on her face, and it’s clear she is thinking deeply. Taliesin is curled up on himself in a bit of an emotionally fetal position. Sen doesn’t really understand the weight and has gone to get another drink.”

Through this, I was able to convey three different reactions and emotional states without having to overlap dialogue or get the characters confused.

Quick Reference List

  • Choose a main character to lead interactions.
  • Allow different characters to have the spotlight depending on the situation.
  • Give a single character private conversations with others.
  • Communicate with your DM on each of your character’s motivations.
  • Narrate scenes to avoid too much character overlap.

Dragon Age
Character Tips, D&D / TTRPGs, Fantasy Topics, Opinion, Storytelling Tips, Video Games, Writing Tips

How Adding A Neutral Party can Enhance your Story

We look to series like Dragon Age and Pirates of the Caribbean see how adding a third neutral party can help you tell more engaging stories

It’s typical storytelling to follow the protagonist versus the antagonist. But what if there was a third party introduced to the mix? One that got in the way of both others. One with their own agenda. How would that change a story? We’ll use Dragon Age and Pirates of the Caribbean as examples of how you can use a third party to develop your story.

Story Example

The next Dragon Age game may be a ways off but the stories and characters of Thedas span more than just video games. There are several novels and comic books you can sink into until the fourth game’s release. The most recent comic being Dragon Age: Dark Fortress.

SPOILER WARNING: Content may spoil events from the games. You have been warned. We will avoid major spoilers.

Dark Fortress follows fan-favorite character Fenris as he hunts down the son of his former master Danarius. Throughout the three-issue run, we learn that Tevinter mages are creating another powerful warrior like Fenris. It’s something the Qunari aren’t huge fans of either so they show up to put an end to it. Fenris teams up with characters from previous comics and they work together to track down the mages.

Towards the end of the run, events collide and the three groups end up facing off against one another. It’s a story that is familiar to the Dragon Age series and plays out many times throughout. Yet it never feels overused: Quanri vs

Things are going rather well for the protagonist when all of the sudden, the Qunari arrive and they have to rethink their strategy.

How You Can Adapt it

It’s an example that can be used in Dungeons & Dragons or any TTRPG or novel for that matter. It is a great way to increase tension and build lore in your world as well. Your characters may think they are the only ones hunting down a specific enemy, item, or person but what if they weren’t? Perhaps a third party shows up at inconvenient moments to get in their way. Plots like this are a great way to develop your story and add suspense and action to the mix.

Just when the characters think they’ve got the upper hand, the third party comes in and trips them up. This third group can be evil, good, or neutral. Their motivations can vary from stopping the other two parties, stopping one party, or just adding a little chaos.

Take the fourth Pirates of the Caribbean movie for example. On Stranger Tides follows Spanish and English soldiers as they search for the Fountain of Youth. The third party consists of Jack Sparrow and the crew of the Queen Anne’s Revenge. The climax sees English troops fighting the pirates over control of the fountain before Spanish soldiers arrive and destroy it. After their task is done, they just walk away without fighting anyone.

Introducing a third party to the story can change the flow of the narrative. It’s interesting, adds detail to your world, and gives your payers a reason to think of new ways to handle situations. Although, don’t overdo it.

So, give it a shot the next time your characters are after the BBEG or magical artifact. You never know how it will change your story and keep everyone on their toes.

Character Tips, D&D / TTRPGs, Storytelling Tips

How to Use the Emotion Wheel to Tell Better Stories

We discuss how reading and referencing the Emotion Wheel can enhance your character and story building.

Perhaps you have seen the Emotion Wheel pictured online? This large colorful wheel starts with six “basic” emotions and then gets more and more specific with the next two rings in the wheel. It was created by late psychologist Robert Plutchik. It was made to help people better understand and verbalize their own emotions. But it also has great applications for storytellers. Whether your focus is on writing a story or roleplaying a character, looking at the Emotion Wheel has tremendous benefits.

Writing Better Characters

This Emotion Wheel can be a great benefit to your writing. Consulting this helps to understand the complexities of personalities, emotions, and reactions to situations. Use it to build more believable villains, to craft stronger character motivations, and to ensure your story is character-driven instead of plot-driven. Let’s use some examples from our own Thread of Souls book:

  • After pirate Sen’s capture in Book 1, we see great fear in him in Book 2. Fear of interplanar travel and associations. If we look at Fear on the list, we can move to the next ring. Sen is feeling Scared. Why is he scared? What is the base? We look at the final outer ring. Sen feels Helpless. Helpless that a Dragonborn as big and strong as he can still be imprisoned and tortured.
  • Healer Taliesin is feeling Sad about crossing the priestesses that rule his city which caused them to punish him. What is the root of his Sadness? The next ring clarifies that he is feeling Despair. Why is he feeling Despair? The final ring can clarify that he’s feeling Powerless. Powerless at the oppressive matriarchal system that governs his city.

Roleplaying Characters

If you enjoy D&D or other TTRPG’s, you are asked to fully become your character each game session. Now if your playing style is just to snack and roll dice while not being story-invested, that is fine. We hope you found a group who plays that style. But as we saw from our D&D survey, most people that play are emotionally-driven and insightful. And to avoid being the person who simply shrugs decisions off with “That’s what my character would do”, we can have a better understanding of actually why.

When thinking about your character between games, consult the Emotion Wheel to help interpret their actions last game, as well as what they are planning next game. For example, if your character is feeling Joy, what is the source of that Joy? Are they feeling Satisfied or Amused? If your character is Angry, what is the root cause? Are they Frustrated or Jealous? Knowing what goes on inside your character will help guide your actions next game. And help you bring a more authentic experience to the table.

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personality traits
Character Tips

The Ultimate List of 100 Character Personality Traits

We provide your one-stop list for personality traits, as well as a fun exercise to create dynamic characters!

Personality traits are one of our top things to decide when creating a character. And unless you already have some inspiration, it can be a daunting task! We hope this comprehensive list is your final stop for a full list of personality traits. Use it to pick ones to help in your character creation! Or workout your character building muscles through the exercise below!

Character Building Exercise: Choose five numbers randomly, or use one of those random number generation tools online. Or roll a d100 five times! Write down those five traits and create a character out of them. Decide how this personality happened. What in the character’s past caused these traits to form? How do they use them? Do they fully understand them? If there are contradicting ones, what caused this internal battle?

  1. Adventurous
  2. Affectionate
  3. Aggressive
  4. Altruistic
  5. Ambitious
  6. Arrogant
  7. Artistic
  8. Assertive
  9. Boastful
  10. Calm
  11. Capable
  12. Carefree
  13. Careful
  14. Charming
  15. Childish
  16. Clever
  17. Confident
  18. Controlling
  19. Cooperative
  20. Cowardly
  21. Curious
  22. Decisive
  23. Distracted
  24. Distrusting
  25. Dominant
  26. Eloquent
  27. Energetic
  28. Expressive
  29. Faithful
  30. Fearless
  31. Friendly
  32. Funny
  33. Generous
  34. Greedy
  35. Grumpy
  36. Gullible
  37. Happy
  38. Hedonistic
  39. Helpful
  40. Homebody
  41. Honest
  42. Humble
  43. Hyper
  44. Idealistic
  45. Imaginative
  46. Impatient
  47. Independent
  48. Industrious
  49. Insecure
  50. Intelligent
  51. Inventive
  52. Jealous
  53. Judgmental
  54. Lazy
  55. Logical
  56. Loud
  57. Loyal
  58. Manipulative
  59. Materialistic
  60. Mature
  61. Mean
  62. Melodramatic
  63. Mischievous
  64. Noble
  65. Nosy
  66. Obedient
  67. Observant
  68. Obsessive
  69. Open-Minded
  70. Optimistic
  71. Organized
  72. Outgoing
  73. Patient
  74. Persuasive
  75. Pessimistic
  76. Pompous
  77. Proud
  78. Quiet
  79. Realistic
  80. Rebellious
  81. Resilient
  82. Resourceful
  83. Reverent
  84. Rowdy
  85. Sarcastic
  86. Selfish
  87. Sensitive
  88. Short-Tempered
  89. Shy
  90. Sincere
  91. Stoic
  92. Studious
  93. Sweet
  94. Thoughtful
  95. Trusting
  96. Unassuming
  97. Unreliable
  98. Unstable
  99. Vibrant
  100. Wise