D&D / TTRPGs, Opinion, Video Games

How to Build a Homebrew Hades Dungeon in Dungeons & Dragons

We create a homebrew version of Hades in Dungeons & Dragons

Hades is a roguelike action dungeon crawler video game. You play Zagreus; son of Hades, who seeks to run away from Hell. It’s a game where you will die several times but each death allows you to learn grow and get better and faster. Along the way, Zag will gain the favor of his cousins on Mount Olympus to help him escape.

It honestly could be its own Dungeons & Dragons campaign guide. Theros is the closest official content available to craft your own Hades-style world. We’re going to take a look at that concept and build our own homebrew version of Hades you can play with friends or solo just like the game.


We need to start at the beginning; how does the game begin? What sets you on your quest? You could play it one of a million different ways but we’re going to present the main storyline to set the focus.

Instead of playing as Zag, you can play as a prisoner trapped in the Nine Hells. But how did you get there?

  1. You were killed on a quest and devils dragged your soul down to the Hells.
  2. You were sent here to retrieve an artifact or soul but ended up getting trapped yourself.
  3. You are a devil yourself; either a tiefling or some other fiend who seeks to explore the Material Plane.
  4. You’re a celestial who ended up there on a mission from your god but things didn’t end well.
  5. You are a traveler who slipped through a portal to the Nine Hells and are presented with a trial to get home.
  6. You heard about the escape room in the Nine Hells and just had to try it out.

No matter what it may be, you’re here now and the only way to escape is to make it through the gauntlet. The god of the Nine Hells, Asmodeus or Erebos sets up the challenge to prevent anyone from escaping so easily.

Generic Hero

If you want to play as Zagreus we recommend choosing a Gladiator from the official D&D ruleset.


As you escape from the Hells, you must pass through small dungeons or rooms. Each room contains several enemies, items, or NPCs to help you on your path. Exiting to the next room rewards the character with a blessing they can use to help them combat future encounters.


There are several enemies in the game that you can pull right from D&D. Creatures such as the Erinyes are the first boss you come across. You can pull their stat block right from the Monster Manual and call it good.

Of course, some creatures may be too powerful for lower-level characters but there are some things you can do to balance out encounters. Taking the Erinyes for example, you can reduce the number of attacks they make if you’re character is low level.

It’s all about balance and knowing what creatures to throw at your characters. Though Hades is challenging there are difficulty settings you can mess with to make it less frustrating.

Other bosses include the Minotaur and Champion. As for the final boss, we recommend using the stats for a pit fiend. As for standard enemies we recommend using the following: Lemure, Manes, Dretch, imps, nightmare, shadow demons, succubus, and barbed devils. Basically, any creature that is considered a fiend.

Upgrades / Blessings

Blessings are a major mechanic of the video game and can be added into the D&D version in a couple of ways. Characters can gain access to blessings by completing one dungeon and moving on to the next.

Items. By glancing through the guidebook or online you can find a number of items to benefit your playstyle. They can be put into a random roll table and you’re good to go.

Spells/Abilities. Spells and abilities are another simple blessing system you can add to the game. Each room offers a chance to learn a different spell or skill that you can use to combat enemies.

That’s the groundwork for building a Hades-like encounter in D&D. We’re working on building a more detailed one for our homebrew game and will talk about it in greater detail when it’s complete.

Dragon Age
Character Tips, D&D / TTRPGs, Fantasy Topics, Opinion, Storytelling Tips, Video Games, Writing Tips

How Adding A Neutral Party can Enhance your Story

We look to series like Dragon Age and Pirates of the Caribbean see how adding a third neutral party can help you tell more engaging stories

It’s typical storytelling to follow the protagonist versus the antagonist. But what if there was a third party introduced to the mix? One that got in the way of both others. One with their own agenda. How would that change a story? We’ll use Dragon Age and Pirates of the Caribbean as examples of how you can use a third party to develop your story.

Story Example

The next Dragon Age game may be a ways off but the stories and characters of Thedas span more than just video games. There are several novels and comic books you can sink into until the fourth game’s release. The most recent comic being Dragon Age: Dark Fortress.

SPOILER WARNING: Content may spoil events from the games. You have been warned. We will avoid major spoilers.

Dark Fortress follows fan-favorite character Fenris as he hunts down the son of his former master Danarius. Throughout the three-issue run, we learn that Tevinter mages are creating another powerful warrior like Fenris. It’s something the Qunari aren’t huge fans of either so they show up to put an end to it. Fenris teams up with characters from previous comics and they work together to track down the mages.

Towards the end of the run, events collide and the three groups end up facing off against one another. It’s a story that is familiar to the Dragon Age series and plays out many times throughout. Yet it never feels overused: Quanri vs

Things are going rather well for the protagonist when all of the sudden, the Qunari arrive and they have to rethink their strategy.

How You Can Adapt it

It’s an example that can be used in Dungeons & Dragons or any TTRPG or novel for that matter. It is a great way to increase tension and build lore in your world as well. Your characters may think they are the only ones hunting down a specific enemy, item, or person but what if they weren’t? Perhaps a third party shows up at inconvenient moments to get in their way. Plots like this are a great way to develop your story and add suspense and action to the mix.

Just when the characters think they’ve got the upper hand, the third party comes in and trips them up. This third group can be evil, good, or neutral. Their motivations can vary from stopping the other two parties, stopping one party, or just adding a little chaos.

Take the fourth Pirates of the Caribbean movie for example. On Stranger Tides follows Spanish and English soldiers as they search for the Fountain of Youth. The third party consists of Jack Sparrow and the crew of the Queen Anne’s Revenge. The climax sees English troops fighting the pirates over control of the fountain before Spanish soldiers arrive and destroy it. After their task is done, they just walk away without fighting anyone.

Introducing a third party to the story can change the flow of the narrative. It’s interesting, adds detail to your world, and gives your payers a reason to think of new ways to handle situations. Although, don’t overdo it.

So, give it a shot the next time your characters are after the BBEG or magical artifact. You never know how it will change your story and keep everyone on their toes.

D&D / TTRPGs, Fantasy Topics, Opinion, Video Games

Tabletop Games Deserving of a Video Game Series

We take a look at tabletop role-playing games that would great make video games

Dungeons & Dragons is one of the world’s most popular tabletop role-playing games. It’s led to the creation of several video game series including Baldur’s Gate, Dark Alliance, and Neverwinter. When it comes to TTRPGs, we mainly play D&D but every now and then we’ll catch a glimpse of other tabletop role-playing games we’d like to play. Ones we feel would make great video games as well.

Below we discuss two games we believe would make strong video games: Symbaroum and Forbidden Lands.


Symbaroum from Free League Publishing is a dark fantasy setting full of intrigue and mystery. The land is dangerous and full of undead, creatures, loot, and adventure. It has a lot in common with D&D but stands out for its unique world and lore. The main area players explore is the forest of Davokar. It’s mainly uncharted and is a great area full of potential quests. One aspect of Symbaroum is based around exploring and characters must purchase a license to venture into the forest.

The video game could be either an RPG or a real-time strategy game. The RPG would be similar to Baldur’s Gate and Solasta where you take a party of four to six and explore the forest. The main quest may involve searching for a forgotten city, finding a missing warrior who ventured out before you and, or destroying an artifact that is bringing destruction to the land.

While the RTS could work by having you take control of the adventuring guild and hiring adventures to go into the forest. All while you construct a town and keep up its resources.

Forbidden Lands

Forbidden Lands, also from Free League, is more similar to Pathfinder. While there is a Pathfinder video game, we feel Forbidden Lands would make a far better one. Its world is rich and detailed with history. The gods fled their previous land and ventured into a new one, hence the name. The new region saw war and greed and is covered in a terrible mist called the Blood Mist.

The mist corrupts and kills anyone who steps foot in it, spawns monsters, and is even alive if some believe the rumors. There are several factions and established characters within the world that can make random appearances from time to time to surprise the party. Like the Rust Brothers or a walking set of armor possessed by the soul of a forgotten warrior.

A video game would be fantastic and we could see it being a hack-and-slash like The Legend of Zelda: Age of Calamity. But it would be perfect as a turn-based RPG, too.

D&D / TTRPGs, Reviews, Video Games

Dungeons & Dragons: Dark Alliance Review

An entertaining beat ’em up set in the world of D&D

Dungeons & Dragons: Dark Alliance is like rolling a d20 to attack or attempt a skill in the TTRPG version of Dungeons & Dragons. You aren’t quite sure what the outcome will be before you roll but there’s that feeling of no matter what, everything you do will be fun. D&D is simply fun and Dark Alliance reflects the joy you get from sitting at a table whether digital or physical and rolling dice with friends.

The game follows the story of the Companions from R.A. Salvatore’s book series the Legend of Drizzt. Instead of creating your own character, you control either Drizzt, Bruenor, Catti-Brie, or Wulfgar. The plot involves searching for the artifact known as Crenshinibon and fighting different factions of goblinoids, duergar, and cultists as they attempt to find it first.


The story isn’t the bread and butter of Dark Alliance. The writing is bland and character dialogue feels oddly placed as well. It’s tough to tell if Dark Alliance is canonical with the books as it changes a lot of what happened throughout the series. As somewhat fans of the novels, it can be difficult to connect with the story if it shifts from canon.

You don’t by any means need to have read any of the books to understand the plot as the game does well at telling its own tale. That being said, the overall plot is straightforward and simple. Fight hordes of monsters and level up your character.


As a smash and loot game, Dark Alliance is all about combat. You can either play with friends or by yourself and there are multiple difficulties to choose from. Adventuring alone at higher difficulties is challenging but rewarding. Whereas joining with other people remains challenging but introduces new ways to fight as a team. Defeating creatures and completing levels rewards you with gear and money that you can later upgrade at the shop. Loot works like a typical MMO and is scaled by color rating. There’s grey, green, blue, purple, and gold.

Unfortunately, combat doesn’t always connect. Like in D&D there are times when you will fail an attack roll but it’s all up to the dice. However, in Dark Alliance oftentimes attacks just don’t hit even when they should. It works both ways and attacks that go wide, even way wide, do end up hitting. Enemies also seem to do way more damage than necessary and can one-hit kill any character.

It’s a challenging system to work around but when it does work everything ends up being enjoyable.

Dark Alliance

Sound and Sights

The soundtrack is one of the greater parts of the game. Composed by Vibe Avenue, the OST is a perfect backdrop for any D&D game.

The sound mechanics also stand out throughout the game. For instance, Wulgar’s armor clinks and clanks when he runs and Bruenor’s heavy footfalls echo through caverns and strongholds.

Sure, the game may not have AAA graphics but it is stunning to look at nonetheless. Environments and backdrops stand out with colossal giant skeletons, sparkling caverns, and massive citadels.

Classic Dungeons & Dragons back in print! - Available now @ Dungeon Masters Guild


Dungeons & Dragons: Dark Alliance may not be your typical D&D game. It isn’t about building your own personal character, the combat is great when it works and bad when it doesn’t. It’s like that one d20 that has a mind all its own but just so happens to be your favorite. It rolls well occasionally and has a very low crit percentage but you just love it. It’s shiny and sparkly and you can’t help but roll it even when you know it may betray you. Dark Alliance is that d20.

We give Dungeons & Dragons: Dark Alliance a 7 on a d10.

D&D / TTRPGs, Video Games

Third Baldur’s Gate 3 Panel from Hell Announced

Dungeons & Dragons is everywhere this year. From partnering with Magic the Gathering, the release of Dark Alliance, the bard class in the MMO Neverwinter, and D&D Live 2021, it’s been a rather busy time to be an adventurer. The latest news to hit is the announcement of a third Panel from Hell stream from the creator of the game Larian Studios.

The previous Panels from Hell showcased new information from the upcoming RPG. It’s been a hot minute since the last one way back in February. The third panel will be showcased on July 8 and will discuss Patch 5 and feedback from Patch 4. It will also revolve around larping or LarPG ( (Larian-LARP-ARG) with the subtitle “Twitch Plays: A Most Noble Sacrifice.”

Dungeons & Dragons Panel from Hell 3

The Dungeons & Dragons event will include a cast of actors and the developers of Baldur’s Gate 3 acting out scenarios chosen by the Twitch chat. Sure, what could possibly go wrong? It sounds like more of an escape room setting as well with the team teasing traps of the lethal variety and puzzles all leading to a fantastical object.

Of course, if it’s anything like the Panel from Hell 2 event, there should be some reveals for what’s to come. The last stream introduced the Dungeons & Dragons Druid class to the game so here’s hoping for something else.

Panel from Hell 3 will stream on Larian Studios’ Twitch channel on July 8, 11 a.m. PT!

Dark Alliance
D&D / TTRPGs, Video Games

The Homebrew Guide to Photo Mode in Dungeons & Dragons: Dark Alliance

Dungeons & Dragons: Dark Alliance is consuming our daily lives. Ever since it released on June 22, we have played it night after night. It’s full of lore, history, and stunning landscapes to explore and stare at for hours. We often find ourselves lost gazing at the world around us between goblin, verbeeg, and giant fights. So, we decided to take some pictures to remember our time with the game.

While Dark Alliance doesn’t have a built-in photo mode, we uncovered a way to make it ourselves. It’s a simple process that anyone playing can do themselves. By the end of our guide, you will be able to capture Dark Alliance in all its D&D glory.

Dungeons & Dragons Dark Alliance
  1. HUD: Bring up the option menu and go to HUD
  2. Settings to Turn Off: The HUD can be confusing at first but the following list will help streamline the process. Make sure all of the following are clicked off:
    • Player Meters
    • Threat Indicators
    • Mission Objectives
    • Objective Markers
    • Buff/Debuff Icons
    • Usables Icon
    • Abilities Icon
  3. Opacity: Unfortunately, all of this won’t get rid of the charge ability meter. So, to solve this problem you will have to turn the HUD opacity all the way to zero. It’s simple but takes about 10 seconds to do so.

Once all of the above has been done, you can set up your shot. From there all you do is use the built in Xbox or PS4 capture button or take a screenshot on PC.

It’s also a great way to make combat more challenging as you can’t see any of your stats.

Hopefully, Tuque Games and Wizards of the Coast add a true photo mode to Dungeons & Dragons: Dark Alliance in the future.

Indie Feature, Video Games

Diving into the Development of Dark Deity

E3 did not disappoint when it came to showing off indie games and one in particular that stood out is Dark Deity. It didn’t just get one moment to shine, it actually got two standout moments during E3 over two days. The first during the Freedom Games Showcase and the second at the GameSpot Play For All closing event. Not bad for a creative team of five friends who got together to make a game.

As fans of all things fantasy it was one of the best looking fantasy games revealed at the event and we just had to learn more about Dark Deity and its development. So, we reached out to the team to find out more about its production.

Dark Deity launched as a huge surprise the final day of E3. It is a strategy RPG with 30 playable characters and 54 classes that is very much inspired by classic RPG games of the 90s and early 2000s. We sent our questions off to the team and here’s what Game Director Chip Moore had to say about Dark Deity.

Inspiring Creativity

For Sword and Axe having their first game featured at E3 multiple times was an exciting opportunity for the entire team. Dark Deity was made with five people including Game Director Charles “Chip” Moore, Business Manager Dylan Takeyama, Composer Sam Huss, Map Artist Jonathan Kinda, and Narrative Designer Nick Solari. But it all started with the desire to just create.

“Dylan and I [Chip] had dreamt of getting into game development together for years, so in large part it was a manifestation of that goal – we were both approaching the end of college and realized this may be our last good chance to give game development a real shot. Our love for games like Fire Emblem and Final Fantasy Tactics obviously played a huge role in the genre we chose to develop in, but the game also has influence from a wide variety of other genres.”

The inspiration from other games can certainly be felt and seen in the trailer and gameplay of Dark Deity. But developing the game, let alone any game, isn’t without it’s challenges. To ensure Dark Deity saw a release and was produced at all, the team put it on Kickstarter in August of 2020. That decision ended with the game being fully backed in just seven hours.

We want players to feel powerful and like their choices matter

“Given that Dark Deity is our first game, there were a lot of bumps early on as we learned different skills and figured out our strengths and weaknesses. Reigning in scope and learning to know when something is out of our range was a tough lesson to take early on, and something we really focused on doing well.”

The crew taught themselves coding and learned to develop the game all their own using GameMaker Studio 2. Development was going rather well for Sword and Axe but they still needed a publisher. They struck a deal with Freedom Games in 2021, just three months before the games release.

Fallible Characters in a Living World

When it came time to design the world of Dark Deity building the land of Terrazael began with the characters. Since players would be spending a lot of time with them, the team wanted to make each one unique and realistic. This helped build one central theme to Dark Deity, that failure is normal and even characters fail.

“Overcoming adversity while staying true to your ideals was important to us to explore. We’ve found that many stories have an infallible hero or don’t touch on just how hard it is to deal with loss and fear.”

In creating heroes that may not succeed at everything, the game feels more realistic. It’s difficult to connect with a character that constantly overcomes all odds. Having characters who struggle to complete challenges imitates life. Players are able to establish a connection with them knowing that they too may have the same difficulties. That idea is something that can be found within the game’s conversations.

Having an extensive framework for where characters are from, how they grew up, and how the culture of where they’re from shapes them was key to building our characters.

“Our bond system and the extensive conversations in it really allowed us to explore many of the characters and their relations to the events of the story on a deeper level. Having some of our characters showing vulnerability to their closest friends really allowed us to dig into their motivations in an authentic way.”

When it comes to the characters themselves.

 “We spent a huge amount of time building out the world of Terrazael and trying to craft a place that feels real and caters to characters that have genuine motivations and backgrounds. Having an extensive framework for where characters are from, how they grew up, and how the culture of where they’re from shapes them was key to building our characters. We didn’t want to just take an archetype and make characters to fit a role – we really did start from the ground up and build a person first, character second.”

It’s an idea pulled from Fire Emblem: Three Houses. It’s a way to interact with the characters and adds way more detail and life to the game. Yes, it may be about fighting and defeating enemies but at its heart, Dark Deity is more than just 2D sprites on a stunning background. The characters are living and breathing and feel like people you’d come across in everyday life.

Impactful Decisions

Dark Deity is also built specifically for fans of the RPG genre. The passion the development team have for nostalgic games of the past is alive and well in every aspect of Dark Deity. It’s designed for players with that same passion for turn-based strategy games and fantasy fans alike.

“We want players to feel powerful and like their choices matter – there is so much potential for amazing late game builds that allow the player to bring out their creativity and have fun with the systems we’ve created. Along with the randomizer and campaign customization, we’re hoping that getting to play it countless times while really having a different experience each time is going to bring out that creativity.”

Throughout it’s more than two dozen chapters, players can expect a lengthy story with hours of playtime and replayability.

“The game has 28 “chapters” and we’ve seen the average playthrough take between 20 – 30 hours over. Obviously once you get familiar with the game, you can plow through maps a bit faster, but if you want to consume every dialogue in our bonds system, you’ve got hundreds of conversations to listen to.

Dark Deity is a spiritual successor to popular SPRGs and feels every bit as exceptional as Fire Emblem and Final Fantasy Tactics. It’s got an adoring fan base and a passionate development team that understands how to create heroes players can connect with.

Dark Deity is available now on Steam.

News, Opinion, Video Games

Nintendo Direct E3 Fantasy Game Reveals

The final day of E3 2021 saw the Nintendo Direct and along with it a lot of upcoming fantasy games. We chose a few of our favorites and ones perfect for any fantasy fan.

Hyrule Warriors Expansion Pass

Hyrule Warriors: Age of Calamity is a hack-and-slash game where characters from the Legend of Zelda series fight hordes of monsters. The prequel set 100 years before Breath of the Wild is getting two DLC’s called Pulse of the Ancients on 18th June and Guardian of Remembrance in November. There was a new short trailer highlighting what to expect.

Sequel to the Legend of Zelda: Breath of the Wild

One of the biggest announcements was a trailer for the Sequel to the Legend of Zelda: Breath of the Wild. It included the first gameplay footage of the upcoming title and a vague reveal date of 2022. It showed off a bit of the open world which contains familiar landmarks but also features new ones. There are floating islands like Skyward Sword and it appears Link – or someone- may lose their hand at some point during the game.

Game & Watch: The Legend of Zelda

Nintendo also announced a Game & Watch: The Legend of Zelda handheld. While not a major announcement it’s still in the realm of fantasy as it includes the original Legend of Zelda,  Zelda II: The Adventure of Link, and the Game Boy version of Legend of Zelda: Link’s Awakening.

Astria Ascending

Astria Ascending is a turn-based JRPG from Artisan Studios and Dear Villagers. It’s set to have around 50 hours of gameplay so it will take up a good amount of time. There will be eight characters to play and 20 classes to choose from. Aria Ascending releases September 30 on PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X|S, Xbox Game Pass and PC.

Check out our other E3 fantasy games showcases!

E3 2021 Indie Fantasy Games You Should Check Out

Our Favorite E3 2021 Xbox and Bethesda Fantasy Showcase Games

The Best Fantasy Games at Summer Game Fest 2021

News, Opinion, Video Games

E3 2021 Indie Fantasy Games You Should Check Out

E3 2021 day three is in the books and we’re here to talk about some fantasy games that caught our eye. From a Dark Souls-inspired RPG, medieval mice fighting frogs, and a Fire Emblem-Esque SRPG, here are our favorite fantasy indie games revealed during day three of E3.

Eldest Souls

If the name Eldest Souls strikes a chord in your heart there is a reason. It is a Souls-like Boss Rush fantasy pixel art game releasing this summer. From Flag Studios and publisher United Label, Eldest Souls was revealed during the Future Games Show event. It’s reminiscent of Dead Cells in how it looks and its fast-paced combat. It’s set in a dark fantasy world where the Old Gods destroyed the world and left it in ruins. It will have a lot of similar features to that of the Souls games as well.

The main focus will be on defeating bosses and upgrading the main character’s stats and abilities. Check out the narrative trailer to get a feel for the story yourself.

It will release on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and PC on Thursday, July 29, 2021.

Tails of Iron

Tails of Iron is an odd yet interesting looking fantasy RPG involving a war between mice and frogs. It’s another Souls-inspired game with a unique narrative. The trailer showcases the story – narrated by Doug Cockle the voice of Geralt of Rivia – though whether he is a character in the game remains to be heard. It’s a cute and spooky looking game that is certainly built for those who like dark fantasy with a bit of fairy tale thrown in. Tails of Iron releases 2021, on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and PC

Dark Deity

Dark Deity is the spiritual successor to the Fire Emblem series. It’s a turn-based SRPG with 30 playable characters, 54 classes, and hundreds of weapons. It has the look and feel of a classic Fire Emblem GBA game and we’re all about it. The trailer even begins with a slow pan of the world map and we’re a sucker for games, books, or movies that showcase their world through a map.

Dark Deity was successfully funded through Kickstarter. It also features voiced characters, hundreds of dialogue options, and a way to progress and build friendships with your troops. Dark Deity is out now on Steam.


Anuchard seems like the kind of tale you’d find in a Dungeons & Dragons campaign. It’s a stylized classic retro 2D fantasy RPG where the main character , called the Bellwielder, wields a bell as a weapon. If that isn’t an improvised D&D weapon, we aren’t sure what qualifies. It also seems to be heavily inspired by The Legend of Zelda and will include a dungeon with its own puzzles to solve. And you can also cook your own food, so that’s cool. Anuchard will release on PC, Xbox One, and Xbox Series X|S systems in 2022.

Check out our other E3 coverage of The Best Fantasy Games at Summer Game Fest 2021

News, Opinion, Video Games

Our Favorite E3 2021 Xbox and Bethesda Fantasy Showcase Games

The E3 2021 Xbox Bethesda Showcase was packed full of new exclusive Xbox games. From the many fantasy games revealed during the hour and half event, we selected a few we really liked. From sequels, remakes, and updated live games, here are our favorite fantasy games showcased during the E3 event.

Diablo 2: Resurrected

Blizzard Entertainment released Diablo 2 in 2000 and will release the completely remastered version in 2021 as Diablo 2: Resurrected. It’s got your typical Dungeons & Dragons vibe to it. There are devils, undead, demons, and angels and seven classes to choose from including paladin, druid, barbarian, necromancer, assassin, amazon, and sorceress. Resurrected is set to release September 23, 2021.

Sea of Thieves: A Pirates Life

Pirates of the Caribbean will officially meet up with Sea of Thieves in Sea of Thieves: A Pirates Life. The pirate adventure game introduces Captain Jack Sparrow – I almost forgot the captain title – Davy Jones, Tia Dalma, and Joshamee Gibbs to the video game world. It will tell a brand new story featuring the witty pirate and his rival Jones. So. while it may not be a canon – pun intended – story within the Pirates movie verse, it looks fun all the same. The free update launches June 22.

LARPs RPGs - Available Now @ DriveThruRPG.com


Redfall is the newest title from Arkane Studios Austin, the team who made the Dishonored series. At first glance, Redfall might seem more science fiction than fantasy but it has vampires, zombies, and all sorts of other creepy nightmarish ghouls and monsters. The gist is vampires blocked out the sun in Redfall, Massachusetts preventing anyone from escaping. It includes a diverse cast of characters who all look absolutely amazing. It’s an open-world co-op first person shooter set to release in summer 2022.

Zombies! - Available Now @ DriveThruRPG.com

A Plague Tale: Requiem

A Plague Tale: Innocence was our game of the year in 2019 and we’re excited to see the sequel A Plague Tale: Requiem. The first game is set in France during the plague and follows brother and sister Hugo and Amicia de Rune. While rats may be responsible for carrying the disease they turn out to be a much larger threat deeper into the game. It’s an emotional story set in a dark world with deep and engaging characters from the heroes to the villains. The announcement was our favorite of the showcase for sure. It releases in 2022.

Eiyuden Chronicle: Rising & Eiyuden Chronicle: Hundred Heroes

Eiyuden Chronicle: Rising & Eiyuden Chronicle: Hundred Heroes by Rabbit & Bear Studios and 505 Games are more traditional JRPGs. Hundred Heroes specifically holds the title as the third-most successful Kickstarter video game to be crowdfunded. It features the unique art style of Octopath Traveler and the feel of traditional RPGs. There will be a 6-character battle system with 2D sprites and full 3D backgrounds. Whereas Rising appears to be a different game altogether and will include a town-building mechanic, combat, and is set before the events of Eiyuden Chronicle: Hundred Heroes cast of characters.